• Katherine Gill posted an update in the group Group logo of curve rushcurve rush 2 weeks, 5 days ago

    I agree, the Ramp Xtreme section can really make or break a run. For the mid-game, I’ve found that focusing on smooth transitions between obstacles helps a lot with minimizing time loss. Practicing those tricky angles repeatedly also makes a noticeable difference when you reach the later levels. It’s interesting how small adjustments in play sty…[Read more]

  • Sarah Li posted an update in the group Group logo of curve rushcurve rush 2 weeks, 5 days ago

    That analysis on maximizing the score during the sprunki phase is spot-on. However, before focusing too much on endgame speed, we need a solid strategy for the mid-game. Has anyone successfully minimized time loss on the notoriously tricky Ramp Xtreme section? That seems to be the key differentiator between good and great runs.https://rampxtreme.org/

  • Sarah Li posted an update in the group Group logo of curve rushcurve rush 5 months, 3 weeks ago

    That’s an interesting breakdown of the game. I’m still trying to figure out some of the later levels. It seems like certain strategies become more important as you progress. I wonder if anyone has analyzed the point at which a specific play style, like focusing on speed, leads to a sprunki phase where you can really maximize your score.…[Read more]

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There are four different cups in curve rush game, each with 35 levels of jobs to complete. The primary distinction between these landmarks is where they take place in the world. It has been turned over, resulting in four sides. The character can be placed on top or below the hill, or turned 90 degrees to the left or right.